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Old 08-15-05, 11:34 AM   #11
jasonb885
Samurai Navy
 
Join Date: Mar 2002
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Quote:
Originally Posted by cunnutazzo
30th mission using RUB 1.43:
the nights are darker, the waters too. The map now is a real map, I'm quite happy on my IXD2. But I have a doubt about the playability of the "rubbed" sh3: I met convoys almost excluvely, not problems to intercept them, I went at the head of the convoy every time and I waited the ships coming up. The work is easy (no manual targeting) and I sunk about 50000 tons from 3 convoys (early 1943).
I use this tactics always, but I find that the game is slightly boring, before the mod I had more difficulties to find convoys, now I'm plenty of convoys. I was attacked by 2 DD for about 3 hours, but no damages from them, fortunately they had a reduced sonar angle. In the instock game you had no chance to escape from 2 DD. Anyway the mod worked fine for me.
I didn't mess with the convoy spawn values, just the report probabilities and contact times. In '43 you should be getting reports quite a bit less often. The escort AI has been reduced, so you aren't likely to find more than 50-75% veteran in '43 for some convoys. Many are 50% veteran in '43.

Which convoys did you engage? What were the escort numbers? By '43 you ought to be seeing 5 escorts minimum for most convoys.

Perhaps the AI sonar has been nerfed too far?

More playtest reports are needed.
__________________
X1 = Thieves

Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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