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Old 02-06-10, 09:47 PM   #9
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
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Quote:
Originally Posted by danurve View Post
There may be some information in Radio Log Expanded v.2 you can use about activity in the Med. Feel free to use any line out of the log that would be helpfull.
Thanks. I'll take a look at it. What I'd like to do is add messages coinciding with Uboat operations as they happened in the med, but also give intel updates from RM and FdU Mediterranean (BdU in the Med) indicating when task forces have departed major ports and spot reports of task force activity that actually coincide with scripted movements so that the player has a chance to catch the action if he's nearby. (There's nothing cooler than rising to periscope depth and viewing two task forces dueling out from afar while trying to anticipate the movement of the enemy ships to plot a solution!)

After its all finished, I'd also like to prep a little Orders Applet in Macromedia Director that issues patrol orders to Grids based on upcoming scripted battles and historical mission priorities of the Axis in the Med. If players follow the orders issued in the module (based on the dates they depart port), they have a reasonable chance of being nearby when something big happens, like a battle or major event (Convoy, invasion landing, etc.).

Best thing would be to just finish the basic scripting first, release it all as a version 1.0. And then I can do some of the extra enhancements like the radio log and the Orders Application.

What I'm hoping for most right now is that someone can help with the missing ships. My wish list is a Leander Class CL, Abdiel-Class Minelayer, HMS Eagle, and a Dutch Gerard Callenburgh Class DD (Isaac Sweers).

I am also hoping that someone has an idea for how to make an invisible ship target that can be placed on land to aid in simulating naval artillery support during the invasion of Sicily and Italy.
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