Quote:
Originally Posted by Platapus
Bah! Evidently you have not heard of a Resurrection spell.
In SH5, when one of your crew members dies, you need to find a level 9 cleric..uh.. I mean medic. You may have to complete some quests.. uh I mean special patrols first. In any case, the Resurrection spell. damn it! I mean, medical care will cost you 10,000 renown points.
Dead crewman is resurrected with full hit points but will suffer a 15% experience point penalty.
Of course you will have to give back all his equipment you looted from his dead body.
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That's a 'No, it won't add to immersion' for you then?
Why would crew skills cost you renown though? It did seem a seperate points system. What evidence do you have for it being a tonnage system? It did seem as though there were two seperate points systems, crew and hardward upgrades.
This concept of 'upgrade points' though - it's no different to SH3's renown. That's in place now and people play it. The more tonnage you sink, the more renown you get, enabling you to get better EQ. That makes sense. The better a commander you were, the more influence you'd have on getting the best EQ. In what way was SH3 an RPG Epic Fail though? All this criticism... did people hate SH3's renown system that much? Or is it just cool to bash something different in SH5?
EDIT: You even buy more experienced crew with renown.. so what's actually different?