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Old 02-06-10, 02:49 PM   #5
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
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IIRC destroying a ship by shell fire was a simple matter of accumulating enough damage points to overcome its tonnage value.

This may have been limited by the "armor penetration" value, but I'm not sure if any tests I did were conclusive. Logic suggests it should, but DC did have some data values that did nothing.

Damage modelling was very simplistic in DC. Critical hits seemed to follow a substantially similar pattern regardless of ship tonnage or destructive power of attackers. I never witnessed a ship that was "disabled" before it was "destroyed".
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