IIRC destroying a ship by shell fire was a simple matter of accumulating enough damage points to overcome its tonnage value.
This may have been limited by the "armor penetration" value, but I'm not sure if any tests I did were conclusive. Logic suggests it should, but DC did have some data values that did nothing.
Damage modelling was very simplistic in DC. Critical hits seemed to follow a substantially similar pattern regardless of ship tonnage or destructive power of attackers. I never witnessed a ship that was "disabled" before it was "destroyed".
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"You need to put your behind in the past". Kumba
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