Quote:
Originally Posted by partyboy
In that case they use programs to "sniff" the interactions between client/server; watch what is being sent and requested, and either capture it outright or emulate it. Of course, this is a great simplification but that is essentially what happens. Stored remotely or not, necessary files, or functions, will at some point end up in the client computer's memory - and the crackers have direct access to that.
It could turn out to be very easy to crack after all. Or, it might go uncracked for months. Have to wait and see. But sooner or later the processes will be fully understood and broken. Pretty much a fact of life. 
|
If people who won't pay for software wouldn't profit from this, I, too, would wait for a crack:
to buy the game and to get rid of the connection requirement!
But again: I don't think you can cover all possible server-requests with packet-sniffing. You won't get them all and then your game will stop to work. Apart from that, I totally agree with you, partyboy