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Is there anyway to address flooding? I hate it when I get depth charged and things start to flood and there is nothing I can do to address the problem which then kills me. It's so unceremonious. I find that game play suffers here.
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When you have flooding, first thing is turn off silent running. Your crew will not repair damage while at silent running, as it would make noise.
Second thing: Man your damage control team. You can do this quickly by double-clicking on the name of the team "Damage Control". But you should move as many off-duty personnel into the damage control team as you can. The idea is to make the green bar as big as possible. It is helpful to have an officer trained in repair and as many petty officers as you can also trained in repair. I find at least 2 petty officers is good.
Third thing: The compartments that are flooding will have two timers on the compartment. One is the time until the pumps are ahead of the flooding, and the second one is how long until the compartment is destroyed. Manually assign your damage control team to the compartment that is in the most danger of destruction! If you set them to repairing something non-critical your sub is done for.
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P.S. what is the recommended strategy if a destroyer comes for you? Dive and hope for the best, or try to ram a fish down its gullet?
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Historically, the practice was to run deep and try to hide/evade. But in SHIII, unless it's early war and rough seas you can almost never escape. I find it better to attack the escorts rather than try and run from them. First, identify their class. Then look them up in the ship identification catalog and find their keel depth. Set your torpedo to run .5 meters deeper than that. Set your torpedo for magnetic detonation. Preferably a stern tube. Run at flank speed away from the escort until your stern is pointed directly at the escort. Run noisy. Get them to chase you. If they give chase in a straight line, wait until they close to 700m and then fire your torpedo. One hit and they are done for.
If they zig-zag while chasing you, wait until they close to 200m and drop a noise maker and turn 90 degrees left or right. They will reverse propellers and come to a dead stop hovering over the noise maker for as long as it is active. As soon as you have a good broadside solution and 200m range, put a torpedo into them.
Steve