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Originally Posted by Randomizer
True or false: Saved games are stored on UBISoft's server.
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True
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Originally Posted by Randomizer
True or false: Any modder needs saved games to test their mods.
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False. Some mods can be tested by simply loading the game, going into the tutorial, and seeing if the texture looks right. No saved game needed for many mods. Sound, graphics, texture, menus, etc.
Quote:
Originally Posted by Randomizer
True or false: Any modded saved game will contain the modded files.
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False. The save game contains data about what's going on. The mod files are completely separate from the saved game.
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Originally Posted by Randomizer
True or false: Currently Modders retain intellectual property rights of their mods by copyright and by ownership of the original source files.
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False. You do not own the original files. They are owned by Ubisoft. You simply have a license to use them. You can't go to a bookstore, pick up a book, cross out a couple words on a few pages, insert new words, and claim the book as your own original work.
Quote:
Originally Posted by Randomizer
If UBISoft comes into possession of these source files via a saved game, can they claim copyright ownership as Facebook can when a person saves content there?
This is not about modability rather it's a question as to whether OSP MIGHT provide UBISoft with a method of acquiring the creative content of the modding community for free.
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Statements based on incorrect assumptions of how OSP and saved games work.
If you can provide evidence that OSP will be sending modded game files to Ubi, that changes the situation completely. If you can show that OSP sniffs around on your hard drive to see what you have installed, they've lied to us about OSP and how it works.
Does anyone know the ownership situation of modded files? I'm curious as to that, and I've heard conflicting opinions. I'll have to research that later.