To the OP, you should have been around when Hasbro released "Gunship". That was the biggest flop of a simulation ever published and it got so bad the company quit the military simulation titles completely and quietly shelved and later sold their ownership of the "MicroProse" brand.
I think the economic situation has made it nearly impossible for anyone to produce fully detailed simulations as they did back in the mid to late 90's. It has been steadily declining ever since.
A new business model is sorely needed for sims to be produced like the passionate simmers would like them to be.
Personally I think it needs to be more like buying custom made merchandise where you pay for the fact that it's a niche market. All we need is a company that's willing to try and put out some feelers to see what sort of market response they can expect.
In the meantime, I have my sights set on "Carrier Command" from Bohemia Interactive. If they deliver anything close to the original it will be one awesome game (even if it is a sci-fi title).
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