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Old 08-15-05, 02:10 AM   #7
Bellman
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Join Date: Feb 2004
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Again I think Mark you refer to SCX in this DW area. With respect for both the above contributors -
this is advice from mainly SP players. OK for English Channel type situations.

I think MP is a totaly different ball game. Indeed some MP SC sub v sub players took a quick peek up aloft
at the start of the game to sort the wheat from the chaff. You soon learnt who they were - great mirth
when they called in '' Damn a heli has got me '' ...

It was possible to get away with it regularly under SC 1.8/SCX but in DW IMO it is a highly risky proceedure.
(And about as realistic as surfacing to use the SAM. ...)
Some sneaky designers will set air or surface traps just for this eventuality.

To maintain 'true' stealth I see no alternative to some hard work.
Its too easy to fall into the trap of not 'seeing the wood for the trees ' Move asap through the 'known' drag
your trackers off them and concentrate on the unknown. Watch out for relevant surface/s as under DW scenarios
there can be strong penalties rightly for collateral damage.
Fleets now impose discipline in this area - a big improvement.

Keep tacking judicialy - for TMA and as in WW2 fighters Straight = Dead.
In MP someone out there has you in their sights - make it difficult !

If you have DW Mark (?) then the sub Asw, ASuW Quick Missions are excellent for practising sonar classification/TMA
- at hardest level you usualy have 3 subs and 5 or 6 merchants lcose in, but the AI subs are pretty harmless.
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