Every sub sim ever released I hold up and test against that yardstick of submarine simming goodness, the daddy of them all: Tom Clancey's SSN.
I admit, that yardstick isn't very high, but I find it to be handy checklist: Do I 'fly' the sub like an aeroplane? Do I have to sit through some of the very, very, very, very worst video segments in the history of computer gaming? Are the developers notes in the manual basically a long and rather mad excuse, based around the idea that sim players have the situational awarenes of a rabbit in a chinmmey?
If the answer to all of these is 'no' then we have a sim. Huzzah!
Last edited by Egan; 02-04-10 at 08:35 AM.
Reason: Edited because I'm spelling like a drunk today.
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