Quote:
Originally Posted by Galanti
How would you describe the asinine, childish engine and depth 'readouts' (for lack of a better word) in that infamous periscope screenie as other than arcade?
You could possibly argue that maybe that's only in the lowest difficulty, but I find it hard to believe they actually designed entire interfaces for each of the difficulty levels.
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I won't judge SH5 based on the GUI either. Specially since it can be changed via Python scripts, and I know how to write in programming languages, so it's not much of a problem for me.
Cheers