Quote:
Originally Posted by The General
This won't be the first time that has a happened. For just one example; Phillip K. Dick wrote a story about an alternative reality where The Axis powers won WWII.
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Yes, The Man in the High Castle. In that book though, it was clearly pointed out that they were living in the 'wrong' reality and things should not have turned out that way. It also talked about the extermination of the Jews, so was not a fun thing to try to role play with.
Quote:
Originally Posted by JU_88
Hypothetical question for the history purists here...
Senario:
Your are playing SH3 and HMS Nelson passes in front of your scope
What do you do?
1) Attack as did the commander of U-31 (but! if you sink her, that event is 100% fantasy, Nelson was never sunk!.)
2) Ignore her for the sake of historical accuracy. (not what a real Uboat commander would have done under the circumstances)
The point is History happened one way and it cannot be undone, in a sandbox game with DYNAMIC campaign on the hand...
Do you see where Im going with this?
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Yes I do see, but that's not what people are complaining about. They are not complaining that they can sink ships that historically were never attacked by U-Boat. To make that stick, you'd have to stick rigidly to the original U-boats patrol, never deviating from it, including during attacks.
What some people are concerned about is that people can sail out, sink 2 million tons of shipping in a week with their deck gun in pew pew fashion and then RTB, get a little message saying how they have turned the tide and thinking 'Wow! I could have won the war for the Nazis! How tragic I wasn't born back then.'.
Other people are complaing that as a single instrument, the U-boats whilst being very effective initially, once counter measures were put in place, they ceased to be as potent and effective as they once were. Having a single captain (the player) being responsible for turning the tide of the war is... quite a stretch, unless tonnage figures are going to be pew pew excessive.