I can see how this could work. Say if 500,000 tons of shipping headed to Malta is sunk, the island will fall. If the game takes what you sink, and if it could abstract the rest of the U-boat force in the Med and give it a random amount of tonnage sunk per month, and put it towards that goal, then this could work.
Of course, I have no idea if that's how it works or not. And as it portrayed now, it gives the impression that the entire Med campaign hinges on your boat alone.
We shall see I guess.
|