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Old 02-02-10, 12:32 PM   #1963
Ducimus
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Originally Posted by Quagmire View Post
[COLOR=White]Ducimus,

If you dont mind me asking I was wondering if you could explain what you tweak on the fleetboat damage model? I was looking through your change logs and they were pretty vague on the subject.

It's vauge, because i don't have the time to document every little item, in detail anymore. Lots to do, little time to do it in, and i've been doing it for awhile now. So off the top of my head, here's what i remember doing to the damage model on the fleetboats:

- Reduced overall hitpoints. Stock is 600. TMO is 300.

- Reduced overall armor protection: stock is 25. TMO is 12.

- increased crush depth to (no i wont say, you have to find out the hard way. )

- increased crush speed to 50. Stock is 2.

- On the rudder, and diesal engines, i increased the hitpoints, armor, and i removed the parent child relationship to the aft engineroom, thereby fixing the problem of a depthcharge destroying those items, leaving the player stranded.

- I recall, a long time ago, increasing the repair time on things like the bulkhead. I vaugley remember them being fixed too fast.


Further revamping the acutal damage zones is on my list of things i'd like to do, but again, its all about finding the time (and often, the motivation) to do it.

As for depth charges themselves have been toned way down from stock. And that is the most forgiving part.

Depth percision is 15. Stock is 5.
Max explosion radius is 20. Stock is 40.

These changes were neccessary due to changes in the AI, sensors. If i did not alter the depth charges, then id have tin cans doing pin point drops, and people accusing me of making it harder then the ATO. It takes one going off next to your boat to really get you. And they do. But i particuarlly like it when they cause bulkhead damage without causing Hull intergrity loss.
Enough people have been "shacked" and sunk by the tin cans in TMO, so i don't think there's a problem with the mod. I'm more apt to think you either got lucky, or have some possible mod soup action going on.
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