Thread: Meet the crew.
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Old 02-02-10, 12:43 AM   #114
Gewehr98
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Join Date: Jul 2006
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Quote:
Originally Posted by GoldenRivet View Post
personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.

think of it this way.

Go play the original Medal of Honor

then

Go play Brothers in Arms...

in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized.

When a character in MOH gets his head blown off... i could give a damn.

When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer.

hopefully, this is the effect we see on the SH series.

i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about.

but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness.

But in Brothers of Arms, Hartsock isn't some magical creature who has a 10,000 round clip in his BAR. Leggett doesn't change the curvature of the Earth and give you Sight Beyond Sight.

I have no issue with their backstories and I agree that it might make me more intimate with my crew (except for Mr. STICKITINTHERE), but I don't want them to be able to cast Magic Missle.
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