To please every crowd that can be potentially be interested in your subsim, just make plenty of realism optional settings that anyone can modify to tailor the product to his liking.
That worked perfectly in past subsim to get both the action player and the simulation player on the same product without frustrating any of them, it was just a matter of enabling or disabling whatever realism options you wanted.
It was possible to get nearly an arcade level subsim in which torpedoes where autoguided by the most elite "i spot and hear everything" crew, to hit any target that moved after the player was just putting the crosshair on them, or having to setup your firing solutions just to enrage because that was a damn dud torpedo that just made the destroyer now going to be angry after he avoided your previous carefully calculated one.
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