Quote:
Originally Posted by JScones
There were subsims before the SH series, there'll be subsims after...
No-one or nothing is indispensable - one leaves, one takes its place
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Hmm, I'm not that sure.
My ''theory'' (this is only a ''theory'', I don't claim to have a certainty on these things)
is that the gaming market is largely influenced by our modern way of life.
i.e.
Today everything has to be quick. Quick dinner, quick training, quick entertaining... and so on.
So deep simulations with an important learning curve are no longer attractive (except for a minority, in which I am included).
Although I'm not sure, I think Ubisoft understood that and this is what Dan met when he said in the interview (the video interview) that you don't have to read 10 books on German U-boat to play the game.
I'm afraid we will have to rely on the modding community to get those games a much more deeper content.