Thread: Meet the crew.
View Single Post
Old 02-01-10, 04:03 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Sailor Steve View Post
Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.

If moddable (and im sure they will be), you can always rewrite them. With special abilities you have two choices.

a.) Disable them

b.) Rewrite them to represent an experienced crew.

In TMO for SH4, i rewrote many of these abiliites, and outright removed a few of the super gamey ones from play to represent changes brought on by an experienced crew.

The trick is "nerfing" the player sub in such a way so that by default it performs as a green crew would have performed. And then rewrite the abilities to reflect changes that a veteran crew could do. Diving abilities is one of them. In TMO by default, a fleet boat crash dives in 60 seconds or so. The minimum required in order for a boat to be considered fit for duty. With the right crew, you can increase that dive time to 35 seconds, which is what a vet crew could manage. So your crew members become valuable in a semi realistic way.
Ducimus is offline   Reply With Quote