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Old 01-30-10, 02:51 PM   #1
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
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Quote:
Originally Posted by difool2 View Post
Because that's how MMOs work; you must be online all the time, the game will hang if the connection goes wonky (on either end), and you must save your game on the server, natch.

Not saying that SH5 will be a MMO in any way, shape, or form, because I doubt that any such change of direction could be pulled off with a mere month to go before release, but my anger and annoyance would pretty much vanish if this was in fact the case, as real human-run wolfpacks would become the big thing. The issues surrounding time compression are well known here (it basically would turn subs into "warp"-capable vessels), but just throwing that out there to be chewed on a bit...
Well that's the thing with an MMO and DRM. An MMO's DRM is the account key that comes with the purchase. I could take my copy of WoW and install it on every computer in town, but nobody would be able to play without an account key. Being constantly connected to the MMOs server is a product of the game, not a deterrent to piracy. I'm willing to bet that when you get your copy of SH5 there will be an account key in there for the game, otherwise this isn't really stopping piracy of the game at all. And as someone pointed out earlier, and I have myself, you can't make a simulation an MMO without losing the spirit of what a simulation is. At least at this time.
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