
it's easy as pie Col all you need to do is copy all the ship land and air cfgs from one of the fully complimented countrys (i took all the air and land from the german and the sea from the brit) and copy them straight into the japan folders and blam bingo ....
you can then use the mission editor to create random groups and have complete access to all the GENERIC warships and merchants the other countrys have...all of them turn up with the jap flag and work as enemy ships against the brit sub..
i didnt even bother renaming them or altering the cfgs at all this time just copyied straight over.....
just been tracking a Jap task force with carriers BB's frigates every type of destroyer cruiser etc
all the GENERIC ships as this avoids any naming issues
as it only uses the
TYPE= entry
in the mission file
makes life much simpler
[RndGroup 1]
GroupName=japnaval
Category=0
CommandEntry=0
Long=15411800.000000
Lat=3681200.000000
Height=0.000000
DelayMin=60
DelayMinInterv=400
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=100
ReportPosProbability=100
Heading=0.000000
Speed=5.000000
ColumnsNo=3
Spacing=500
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
NextWP=0
[RndGroup 1.RndUnit 1]
Type=9
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 1.RndUnit 3]
Type=101
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2
[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4
[RndGroup 1.RndUnit 7]
Type=2
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4
[RndGroup 1.RndUnit 8]
Type=1
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4
[RndGroup 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15385200.000000
Lat=3658500.000000
Height=0.000000
[RndGroup 1.Waypoint 2]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15368300.000000
Lat=3626200.000000
Height=0.000000
[RndGroup 1.Waypoint 3]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15389100.000000
Lat=3651300.000000
Height=0.000000
[RndGroup 1.Waypoint 4]
Speed=5.000000
Radius=0.000000
Loop=0
LoopProbability=100
Long=15407600.000000
Lat=3673100.000000
Height=0.000000
even added an airbase (it still said german airbase on the editor map but the bomber turned up and attacked and in the external camera view
the bomber didn't have german insignia on it
just blank grey squares where the normal crosses would have been ...so they were japanese just isnt jap aircraft insignia in the game..
[Unit 1]
Name=LargeAirBaseGe#1
Class=LargeAirBaseGe
Type=406
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=15696000.000000
Lat=3828000.000000
Height=512.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
does show tho that the insignia on the aircraft work the same way as the flags on the ships lol
should be able to use american or brit aircraft as german or italian etc as theinsignia on the wings and tail should automatically change from brit usa to italian or german ...interesting for adding variety
i did change the sides in the mission file as it had the japs as side = 0 instead of side = 2
but other than that and the slight edit to take the brit type VIIB it ran as written by the editor....only a slight issue with the mission selct screen ..if you change sub type by clicking the list of subs you get a german sub so have to be carefull about that and it is a bit of a issue (or will be for some folks ) but the long and short of it is that with some carefull editing of the campaign files an allied campaign should be relatively easy to make..certainly no reason why folks couldn't run a on-line campaign like "wolves at war" with the brit or american version of the german subs..
carefull with the carriers tho lol they have american and british aircraft on the flight decks lol might be able to edit them out with the fright entrs (perhaps the aircraft on the decks are counted as frieght on carriers?)
((cheers warhead by the way!!

)