Yes, I would. So would---and do---all of you already.
Prices need to be set to cover expenses, and make profit. Short of this no new games get made. Piracy mitigation is a cost to the publisher, and there are opportunity costs implied with NOT mitigating piracy (lost sales).
The price of the product SHOULD reflect this. If games need to be $100 because of piracy, so be it, I'll happily pony up what is required for a game I like.
Look at professional software packages like Photoshop. They have the same piracy issues. Those of us with legit copies pay a premium. That's one business model, another is to charge so little that piracy is not worth the trouble. Clearly that is not a model pursued by larger companies, so it must not be viable---though the iPhone app market might be proof that it does work for programs with low dev costs anyway.
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