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Old 01-30-10, 04:59 AM   #3
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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The main objections to copy protection schemes are usually all along the same lines. The top one is that they don't work, as they will be cracked on the game's release and in rare cases even before, due to leaks from the software companies or early review copies. Ultimately, this leads to a situation where people with a legitimate copy have more restrictions or more problems than the people who have stolen the product. E.G. Starforce not working with virtual drives or other systems not working with certain types of hardware. Or worse, keygen software that allows a pirate to play and a paying customer to lose his legitimate key. Clearly this is not the best arrangement.

The ideal copy protection system would stop the pirates playing, not the paying customers. Inconviniencing pirates won't work, as they won't mind having to do a few things to get round copy protection - like starting fake proxy servers to listen for the internet validation requests etcetera.
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