Mod file -
DFant_subFlag_2010.7z
For GWX 3.0 only.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.
Differences of this mod from the previous (out of date) DFa_UpDnRot_Flags_fin2.7z:
1) Flag on turm is smaller
2) Flag on turm has been made with Full Model (2mesh-model)... as result -
identical illumination of flags from both sides...
3) And some small minor alterations...
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This mod is for SH3 ver. 1.4b game with
GWX 3.0 mod.
This mod is made for all human sub Turms for
GWX 3.0 mod.
In this mod we can control rotation, raising/lowering of DF antenna and raising/lowering
of Flag on sub turms ... using new StateMachine Classes... and using next commands:
1) Raising and rotation beginning - keys Shift+V ...
2) Rotation stop and lowering - keys Ctrl+V ...
3) Rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth
4) Raising flag - keys Shift+F ...
5) Lowering flag - keys Ctrl+F ...
Note: Commands Raising/Lowering flag work if the Watch Officer is on the bridge.
...
In this version by default used smaller SH4-Style flag with full 3D model (2mesh-model)...
and are added random animations for imitation of search of DF antenna...
and stock small errors for Turm2D_1 and Turm2D_2 are corrected ...
...
This mod is compatible with FM30_UpDown_final.7z mod. -->
Note: now it's out of date
http://www.subsim.com/radioroom/showthread.php?t=155413
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Installation:
Using JSGME ...
Unpack DFant_subFlag_2010.7z file in MOD folder.
To attach to game as last mod...
Note:
In archive there is additional folder StockStyle_Flag, in it there are two folders
(NormFLagAnim and SlowFLagAnim) with different speeds of animations of stock SH3 Style flags
... connect any as mod after the main mod.
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Link:
http://www.mediafire.com/download/8t...ubFlag_2010.7z