Quote:
Originally Posted by Kapitanleutnant
I know that SH3 at least tracks wind speed and direction. It's not much use in that game, but could be very useful for simulating a sailing model. An Age of Sail game could be really incredible, especially if your captain could progress from small sloops and 28-gun frigates, right up to huge 100-gun first rate ships like HMS Victory.
But would it even need to be a combat game primarily? I recently purchased the Paradox game East India Company, in which you operate trading ships. A sim game in which you captain a single trading vessel, running to Africa or India and back, trying to make a profit and dodge pirates, privateers and blockades, could be very compelling.
Sadly I don't have the historical or technical knowledge to make anything of the kind, but I can dream. 
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Yes the earning of rank and ships was exactly what i had in mind, Though I don't think you would SH4 (as far as making this a mod) would have the ability to add in trade per say so combat I feel would have to be its main function. Upgrading to new ships and new cannon training up crew, and of course We could implement era correct uniforms and since I have a real good understanding of RUIM we could manipulate the uniforms to reflect the rank of each crew member...even as they progress in rank.