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Old 01-27-10, 05:15 PM   #4
groomsie
Electrician's Mate
 
Join Date: Jun 2008
Location: Stoughton, WI
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Default Another Example

Same book and chapter as cited before, this time page 210;
Our approach to the firing point moved swiftly, in part because the enemy ship was cruising at 11 knots, and because of our compensating speed. Again, the captain selected a 120 track. That meant Wahoo's torpedoes would strike from 30 degrees abaft her beam, and I made a mental note for the future to accept any broad track and hit before another zig...
So, that entry removes doubt of the torpedo track. My questions remain as:
  1. Confirming in my mind that this would be the most difficult track to maneuver away from (could play into advance and transfer of a ship maneuvering in real life, which I'm not sure how well the game simulates), and
  2. Would this track work as well in the simulation (I'm guessing not unless one of the acceleration corrections has been added via a mod).
Thoughts? If nothing else I'd think Rockin' Robbins would have some insight...
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