Same book and chapter as cited before, this time page 210;
Our approach to the firing point moved swiftly, in part because the enemy ship was cruising at 11 knots, and because of our compensating speed. Again, the captain selected a 120 track. That meant Wahoo's torpedoes would strike from 30 degrees abaft her beam, and I made a mental note for the future to accept any broad track and hit before another zig...
So, that entry removes doubt of the torpedo track. My questions remain as:
- Confirming in my mind that this would be the most difficult track to maneuver away from (could play into advance and transfer of a ship maneuvering in real life, which I'm not sure how well the game simulates), and
- Would this track work as well in the simulation (I'm guessing not unless one of the acceleration corrections has been added via a mod).
Thoughts? If nothing else I'd think Rockin' Robbins would have some insight...