Quote:
Originally Posted by trenken
You have to know a little about technology to know that this is a lost cause. When you make a game that uses DRM, so much of the game is structured around that system. This is not something that this small community is going to get changed. It would delay the game for a year or more.
It's a large structural change that would need to take place, its simply not happening. Live with it or stop crying about it because it is what it is, dont buy the game if you dont want. Simple as that.
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Don't even try to lecture me on technological complications, I'm a professional programmer working in the medical systems for the whole southern Spain, and developing for an indie railroad sim in my spare time, so I know the field well enough to ponder what's complicated and what not.
Is it complicated? Yeah, that's no mistery when it involves synchronizing info with a remote server. All methods managing the game information must have calls to the respective client-side communication libraries, which, in the event of a need for a change, would involve creating all class libraries that would use independent system interaction without the need for a remote connection. Or maybe it's much simpler, and all it does is gather runtime information, and then send all at once in the programmed events, which would actually be the wise decision, to centralize communications within a class, that gets a single call whenever a synchronization takes place, and so, if this was the case, it could be as easy as developing a new class that contained methods for intro validation, and load/save routines.
No matter what, it doesn't mean we have to "stop crying". Again, tell that to those that cried for dynamic campaign back when SH3 was being developed. As long as it is civil, I don't see a problem in people complaining about the ill-advised design decisions.