Quote:
Originally Posted by tater
I don't begrudge them profit, before this DRM nonsense I would have bought this AND NEVER PLAYED IT just to give some money to the devs.
Regardless, they can make add-ons, fine. The trouble is that they have a history of making ZERO games or add-ons that are even remotely accurate historically. The SH4 stock campaign is 100% rubbish. Not worth playing. It is my understanding that SH3 was no better in this regard. So that means for those of us that wish a simulation are simply SOL without mods.
So what you are saying is that this is a great idea as long as the customer wants an arcade game experience, not a sub-sim. You may be right, but in this forum, I think you'll find yourself vastly outnumbered.
Or are you making some point I'm missing?
|
Here's what im saying. We can all agree that sub sims arent exactly hugely popular correct? Well what does that mean? That their profit on these games must be fairly low, its certainly not high.
To support a game, build a great campaign, release updates and expansions, etc...you need money to get that done. Look at Halo as just 1 example, its a money making machine, and it receives constant patches, new maps, expansions, etc... all these popular games do these days.
DRM is a way for them to control what can be done with the game, which allows them to put out expansions and charge for them, release updates more easily... its done nothing but work out fine for every games ive played.
What else does it do? Allows them to release their own dev tools to the community through the server which they could charge for, such as was done with Oblivion, another DRM game, this was done with Halo as well with The Forge, although it was free in that, shipped with it.
There are plenty of upsides to DRM, you're just not willing to see them for the simple fact that its different, and people hate change. Youll see soon enough it will all be fine.