thanks for the vid. nice images...and nice music. i love this "elevator music"...
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but one can hardly relax, facing the cheekyness of the gaming industry, with decreasing game quality, bad support and our all helplessness against this.
sh5 with its isolated development progress and the grotty information policy, is another bad example for it. as i already wrote in another thread:
It does not need some marketing experts, who say
"Our collected data gives a clear sight on the market. we need to build this game mainly for consoles. and we need to make it easy to deal with. the campaign is not free, its a story mode. so everybody knows, what to do and the whole family may experience it like a film. this is going to be a great hit! i swear.." to make this game a success. As you simply need to take a look at this genre. Rascal rightfully stated, the players they are targeting (mainstream and console players) mostly do not want such a game. The topic "Submarine Simulation" is mostly interesting for people like us here. So i guess, the marketing management and the head of simulation gaming, will be fired, shortly after they got the first sales data.
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