In the most simplistic way I can put this:
Cater for the U-Boat/War enthusiast and create an accurate and detailed simulation = Minimal sales.
Cater for the generic gamer by creating a game that partly appeals to both casual gamers and simulation geeks = More sales.
Create an 'on the rail' shooter at sea where the couch potatoes can button mash til their finger bleed = Massive sales.
The above demonstrates why we will never have a simulation that meets our high and exacting standards. There is no money in it.
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