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Old 01-27-10, 03:32 AM   #11
danlisa
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Join Date: Oct 2005
Location: Cornwall, UK
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In the most simplistic way I can put this:

Cater for the U-Boat/War enthusiast and create an accurate and detailed simulation = Minimal sales.

Cater for the generic gamer by creating a game that partly appeals to both casual gamers and simulation geeks = More sales.

Create an 'on the rail' shooter at sea where the couch potatoes can button mash til their finger bleed = Massive sales.

The above demonstrates why we will never have a simulation that meets our high and exacting standards. There is no money in it.
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