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Old 01-26-10, 09:36 PM   #5
Frederf
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Join Date: Apr 2005
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It requires more work but building the meter into clues from the environment is the best way to give information to the player. The crew looking more nervous, more strained tones of voice, and even some ambient music can let the player know what "state" he's in. 2D UI meters and gauges are ugly shortcuts that should be avoided whenever possible.
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