If you read my explanations you will see that I am using "movement" as an example of what I mean by "basic". I'm not saying it doesn't work. And all the attempts with humorous quips isn't helping this discussion.
I'll say it again. The basic physical behavior of the various objects found within the sim along with many of the other aspects should have long ago been defined.
For example:
Why is it a challenge to get the dive depths (crush depth) correct for each sub in each new release? Why is it a challenge to get anything they fixed or learned about in SH3 (post development) into SH4?
The actual parameters of WW2 submarines has been known since...WW2. I'm not sure why this topic is going over so many heads. I can only state it simply so many ways.
Basically what I am saying is everything they learned making SH3 should have been included in SH4 (with adjustments for the fact that SH4 has US Fleet boats and American aircraft...Japanese ships and aircraft, weapons, etc.). What is so difficult?
Even now people are noticing the flags on some German ships in SH5 are in the wrong place or out of proportion. Admitedly this is a small issue but it demonstrates my point. Sometimes I think the developers come down with amnesia each time they start a new project.
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