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Old 01-26-10, 11:26 AM   #26
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by Subnuts View Post
I've just updated the list, including recommendations from you guys and a few other things I've thought of overnight.

Man. How freaking depressing. The quick mission generators from Aces and SH1 were both awesome - you could set the weather, escort size, the possibility of air cover, enemy skill, the time of day...but BAM! It suddenly disappeared in SH3.

The quick mission generator was lost, but a dynamic campaign was gained.
I still remember how people were up in arms telling, shouting like they wouldn't buy SH 3 if it had scripted missions or a mission editor.
They wanted a dynamic campaign. Complete randomness. They got it, Ubisoft pushed back SH 3 to include what many of the hardcore group wanted.
Really good games, good simulations can be developed without having a dynamic campaign. In most cases a mission generator like that in SH I, or like that found in Wings over Vietnam is pretty good.
DW was "ostricized" by many in this community because god help us it didn't have a dynamic campaign. All the while ignoring the fact that the game had an extremely powerfull mission editor.
Damned if you do damned if you don't.
This is what game developers must be thinking.
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