Quote:
Originally Posted by Apos
Good old days, when PC games were major game product and most of the developers were thinking about realism not about fun and arcade only .
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Actually, developers
were thinking about fun, but what they aimed for was the right balance of realism and fun so the game would appeal to a wider crowd. There are lots of unrealistic or 'gamey' elements of SH1 (crowded sea with tons of contacts, seeing the Yamato over and over again on the same patrol, the infamous red triangle, etc). But it was combined with enough realistic detail that the end result was a well balanced game that appealed to simulation fans as well as the more casual player, and maybe even helped turn some casual players into sim fans...