View Single Post
Old 01-26-10, 07:22 AM   #13
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by Subnuts View Post
So we've all been mourning the loss of the last two years of the war and every other boat except the VII. I sympathize with that. But it got me thinking: what did those "golden oldie" subsims I, and many of you, played for hundreds of hours "back in the days," have that the new crop doesn't?

As it turns out, a lot.

Please note that I'm referring to the OOB versions of SH3 and SH4, without mods. I'm just going to ignore SH2 altogether (I'm sure most of us have forgotten it...but not entirely forgiven it.)

Feel free to add to this list. I'm sure it's nowhere near complete.

In both sims:


  • Tenacious escorts that don't give up after 45 minutes.
  • Realistic damage repair times - fixing a diesel could take hours or even days, not minutes.
  • Interviews, submarine photo tours, and historical background info included on the CD.
  • ASDIC that behaved as it did in real life.
  • Submarine types that felt radically different from one another (the Fleet Boats in SH1 all had their unique qualities; in SH4, they're all kind of samey.)
  • Large, readable depth, speed, and course gauges.
  • Cut-scenes and newspaper headlines after your patrol if you've been killed, captured, promoted, or awarded a medal.
  • Working time compression.
  • Propeller sounds that seemed realistically loud - a destroyer passing overhead doesn't sound like a flea buzz, folks.
  • A sonar guy who isn't deaf.

In Aces:
  • Wolfpacks (duh!)
  • Radio traffic from BDU and other boats.
  • Air-dropped homing torpedoes from Allied aircraft, and Foxer torpedo decoys.
  • Updates on the progress of the war.
  • Convoys that could be detected on hydrophones from up to 50 miles away.

In SH1:
  • Ships that maneuvered realistically to evade steam torpedoes, not accelerating to 20 knots in 5 seconds and double-backing into the torpedo they were trying to avoid.
  • AI submarines with torpedoes.
  • SD and SJ radar that worked as described, were easily readable, and had usable range readouts.
  • An idiot-proof interface with nice 2D panels, rather than clicking through menus in SH3 or deciphering religious symbols in SH4.
  • A single TDC panel, without an "attack map" behind it.
  • The ability to jettison debris.
  • Ability to start a career any month between December 1941 and August 1945
  • A versatile periscope interface that could show maneuvering gauges or TDC elements.
  • An ID manual with different warship types sorted by their type (BB, CA, DD, etc.)
in sh1 a flooding in the electric motor room cause damage to the motors after some time, as in real life with electric systems

In sh 1 Fight against Ia boats that dive and fire torpedos, i found some of them at night in the radar thinking that was a sanpan until it dives ! the most exciting experience that i had ever in a subsim, the hunt of another submarine ( i had to follow and plot an intercept ) course because it dives sometimes as in real life did japanese subs.

SH1 Possibility to abandon ship

in Aces of the deep, Realistic bilge gauge, stay under in silent running with the pumps stopped makes that water raises until you switch on the pumps again. ( more noise) unless you use compressed air.

Aces of the deep, fog in calm seas and no rain
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote