Tilling is a necessary measure to prevent our rigs from "melting" when a very large and complex scenery is on screen. I still think SHV's water effects look stunning and far superior to SHIII/IV ones. Tilling of distant objects is just a little something we'll have to live with, and it doesn't bother me at all.
The lack of decent anti-aliasing and, yeah, you know it, dynamic shadows bother me quite a bit.
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Se flutua e não fala quack, afunde-o!

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