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Old 01-24-10, 10:59 AM   #3
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
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Quote:
Originally Posted by urfisch View Post
the thread drifts from its destination...

simulation is simulation. if hardcore or not...it needs to have a good feeling, that "simulates" the theme of the game. so gameplay is not just for noobs, to be easy or hard. it simply answers the question itself. simulation is simulation. and if the simulation is not deep enough, its no simulation.
This is true, but the main emphasis should be on the events that impact gameplay. For example, people come back with massive tonnage, because it's easy to sink ships. They steam in a straight line, with no zig zag patterns, so it's easy to set up. Real captains had to deal with a perfect setup being ruined by a ship zigging away. Also, when the ships spot you, they just start constant helming, rather than turning away from you. All these things make it easier to sink them.

I don't really want to play a game where I have to pour distilled water in the batteries every four hours, or perform maintenance on the torpedoes. I want the simulated parts to improve the tactical aspect of the game and the difficulties. In SH3 and SH4, depth keeping is perfect, no dunking at all. That makes it easier... all these little things add up to make what was a very difficult task, into a simple point and shoot game. Some may even think if they'd been in WWII, they would have been a U-Boat ace.
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