Thanks for the answer, Hitman :
As Flakmonkey's work is not achieved, we can't know now if "3D startup motion" (if Flakmonkey includes it) will occur automatically when surfacing ? In this case, a "minor" surfacing sound like "Surface the boat" could be replaced by Diesel startup sequence. But if the boat was "too" deeper", diesel startup sequence will occur when the boat will be still under surface...Do you agree ?
I mean that "aliased" startup sequence with an order sound is not the best way to gain a good result. I remember that in SH4 a "sea surfacing" sound (which occurs only when the sub really emerges) has been replaced by the diesel startup sequence from Wilhelm Tell (i remember his wonderful job, as i tuned it few days laters). So a good result was achieved. But my searchs in SH3's sounds files didn't show such a file.
So, doing "Das boat diesel startup" record and making a file "formatted" for SH3 seems to be easy, but not the synchronization. If there is no surfacing sounds that could be replaced or aliazed, i don't see any way to obtain a good result...
For examples, Thomsen's sound pack or the recently Spirit of the Machines need to hit some keys of the keyboard. I don't want that, but a sound transition automatically played, if possible.
what do you think about that ? any suggestion ?
(Sorry for my poor english, i never like school when i was a teenager)
Edit : i've an idea : i think that i could work with "submarine_surfacing.wav" in SH3/data/sound (duration : approx. 10 sec). Two ways are possible : Totally replace this sound with "Das Boat" diesel startup or merge this sound with my futur record of movie's diesel startup, which appears to be the best way. Then, to obtain a good result, the surface diesel "patrol" sound must be close to the one from the end of my record from "Das boat" diesel startup, otherwise a difference could be audible.
Stay tuned !!!
Ar Nahud II
Last edited by arnahud2; 01-27-10 at 11:28 PM.
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