View Single Post
Old 01-24-10, 07:08 AM   #14
Ishigami
Navy Dude
 
Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
Default

I don’t think that flight simulators are good role model for naval simulations.
Just take a look at some of the really good flight simulators out there like the PMDG 747-400, MD-11 or LevelD 767 and you just have to admit the difference in depth and accuracy compared to Silent Hunter submarines or ships from Ship Simulator.
That said a KptLt probably never operated e.g. diving rudder himself so why should the player?
I’m willingly to give up on the idea to operate everything myself but I want at least a good imitation of the performance and behavior like it is done for the cars in Gran Turismo.
With that I could have fun to compute target solutions, to intercept convoys or evading escorts rather than operating the systems themselves given that the AI and environment behave realistically.
So I rather have detailed ocean layers and damage models, realistic AI behavior, drifts, waves and stuff like that instead of e.g. useable vents in the command room.
However UbiSoft made the first mistake regarding this by using a cylindrical world instead of a spherical one. Leading me to believe that SH5 is still going for the eye candy instead of fixing some of the “broken” gameplay elements of its predecessors.
Ishigami is offline   Reply With Quote