Neat! Thanks for the explanation, that makes sense to me. I wonder, is there a formula to calculate AOB using the hash marks that run on the horizontal plane? It seems like it should be possible, if you find the range, to then find the rough angle on bow - sort of like the slide rule in OLC. Do you know if this was done?
WOW, that GUI looks amazing!!



Seriously, that looks really, really well done. Great work! I am already excited!
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping
http://tinyurl.com/billcarpingmod
SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.