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Old 01-21-10, 08:46 PM   #13
Reece
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Quote:
Originally Posted by TarJak View Post
OK so is your concern over having only one path to take?

Sounds like this is not the case from Dan's answer you've quoted. There will be more than one starting point. Only thing I'd want cleared up in addition to that would be does that mean dates as well as ports/flotilla's? I assume it would have to otherwise you'd be stuck with Willy Keil and Flensburg as the only starting ports without modding.

From the point where the campaign starts, the path the action takes will diverge depending on your actions based on Dan's other responses in terms of the campaign being more dynamic.

This sounds like a good thing not a bad thing to me.

If you were to go through the "training" patrol each time would that be such a pain? Well that depends on what's in it and whether it is able to be skipped over easily enough. An as Mikhayl pointed out then a mod will end up coming along to let you avoid it.

There are planty of players who actually do a work up patrol when they first start a career rather than going out all guns blazing 1st patrol.
Sounds good, I misunderstood the starting points to be total number of points available.
The other area that has me worried is the set of historic events, that appear to be scripted and after a few campaigns you would know exactly what to expect (repetitive), maybe these can be modded out and added in the rnd layer (if there is still one)?
Lets face it you don't want 100% historically correct or we would know exactly what will happen when and where!
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