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Old 01-21-10, 11:11 AM   #264
CNA0
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Join Date: Apr 2009
Location: Madrid-Spain
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Thanks for the interview. It provides us a good idea about the game limits.
For me, if the game is just for the WWII UBoot campaign, is a nonsense to try to go farther than 1943 (unless you think that a U-Kaleun could prevent Allied Forces achievements as total atlantic air cover, sonar and radar improvements, and so on).
Also, if the devs understand that their main effort has to be centered in the inside compartments and crew performance developments, I also respect their decision of starting only with VII-type.
For me is a pretty good idea to perform the training phase as XO.
I keep wondering a lot of other things, (e.g):
-How devs perform interaction bwn Kaleun and crew? Could Kn take a rest, or as in previous games (scorning any realistic situation) is he the only one allowed to order GQ or dive?
-Crew AI; are skills improvement linked with the time spent in the posts, or simply with the time underway? Has any influence on this improvement the fact that Kn (acting as a lookout, a radar or sonarman, a gunner, etc) takes the handle in these posts?
-Navigation: will it be possible to forget GPS position? Its pretty hard for me to believe that any Navy (Rumanian perhaps?), adopting the knot as speed unit, uses the Km to measure navigation distances. So that, if spherical mapping is impossible for SH5, I’d like to find al least that one minute is equal to one mile (and not to two km).
-Torpedo attack: will be the crew able to perform some useful work (ships identification, bearing and range tracing on maps, fire solution, etc), or the options are automatic solution or Kn’s sole activity?
-Gun attack: when shoting, can any officer (from UZO, scope, or nude eyesight) give an estimated range to the gunnner, or keep they behaving as this fight is not their bussines?
-Land details: could land show some milestones (as ligthhouses or towers), and could this milestones be marked and kept on the navigation maps?
As you can imagine after all this comments, and respecting any wish (included a virtual jamboree the eve before getting underway), my wishes are related with my submarine two main objectives: to reach on time the assigned point in the operations theatre, and to sink ennemy ships.

I hope that SH6 will return to the Pacific Theatre, in a spherical Earth, and with a sextant to shot stars and get a fix.

PS. I’m not a game developper, but I can remember that there was a straigthforward procedure to convert a cylindrical coordinates system to a polar coordinates system.

Last edited by CNA0; 01-25-10 at 10:05 AM.
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