Quote:
Originally Posted by Sailor Steve
Well, it looks like somebody tried to do just that. I played Silent Service on an Atari 520ST, and did a lot of work on it besides. I noted at the time that the Atari was way ahead of that generation of PCs, and I really wish I could see where they would be now. Unfortunately they kind of sucked at marketing, and pretty much put themselves out of business. The desktop editor I still use was originally created for the Atari, and I still think it's worlds better than anything else I've tried.
[snip]
Anyway, I just wanted to say WELCOME ABOARD! 
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Been here a while, lurking, just like a ... well ... never mind.
Thank you for the pragmatic feedback ... I felt the same, but thought that it would be worth asking the question. Frankly, IMO, the lifetime gamers, are those who appreciate a well rendered game world, are less driven by the number of polygons and other sheer technical factors, but prefer the depth of thought, responsiveness, and stability resulting from a robust software engineering process. Substance over flash.
And anyone who quotes Heinlein is aces in my book.
My fav: "A man held a makework political job, polishing the cannon in front of the county courthouse. It kept him fed and let him put a little money aside, but he wasn't getting ahead in the world. So one day he withdrew his life's savings, bought a brass cannon --and went into business for himself." -- Robert A. Heinlein, The Moon Is a Harsh Mistress
Be well.
Richard