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Old 01-20-10, 06:10 PM   #14
floundericiousWA
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Quote:
Originally Posted by Rictavian View Post
Limiting the U-Boat selection to just the type VII would be a huge mistake. At least include the type IX and offer the chance to perform long range patrols. If a dynamic game is desired, just think how many variables would arise from closing distant ports. Think of the re-allocation of escorts from the North Atlantic. The whole idea of a dynamic game is its scope of events that it will encompass.
Quite right...but it also compounds the complexity of the simulation model. What you're asking for might be at or beyond the limits of their current build game engine!
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