Quote:
Originally Posted by Rictavian
Limiting the U-Boat selection to just the type VII would be a huge mistake. At least include the type IX and offer the chance to perform long range patrols. If a dynamic game is desired, just think how many variables would arise from closing distant ports. Think of the re-allocation of escorts from the North Atlantic. The whole idea of a dynamic game is its scope of events that it will encompass.
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Quite right...but it also compounds the complexity of the simulation model. What you're asking for might be at or beyond the limits of their current build game engine!
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