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Old 01-20-10, 04:00 PM   #91
Boats
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Join Date: Feb 2004
Location: ME
Posts: 84
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Default Missed the point.

Which SH sim hasn't required the mods to do their magic since SH2. And afterwards were better off.

I think you guys whinning about the sim only going into 1942 missed something in the interview. Namely, that they hinted that they'll be releaseing a sequel later for the rest of the war. As in the IL2 series. And it makes perfect sense if they want to be sure to include all the late war technology that the allies developed. How much bigger would the game need to be, and consequently, how much longer would it take to develop the game with ALL the details of WW2 submarine warfare included in one sitting. Not to mention what the price might be. I don't mind them splitting the war to achieve more detail of technology for each half.

The first half of the war belonged to the German submariners, who had the technological edge, the second half belonged to the allied surface force whose anti-submarine warfare advancements outstripped the ability of the Germans to develop many advances in weapon and evasion technology. What they did come up with came too little, too late and so didn't amount to a hill of beans. In the end the Germans could only try to react to the gizmos the allies came up with. (A radar detector on a stick isn't really good military science.) For this reason I think it makes perfect sense to split the battle for the Atlantic into two halves.

I'll be buying this game (sim I'm hoping) the day it hits the shelves. And wishing I could mod so I could contribute to the game/sim.
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