View Single Post
Old 01-20-10, 10:49 AM   #60
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

What I'm loving is this ongoing rant about the campaign. They have mentioned scripted elements. Way back in SH1 the campaign was completely random, but there were scripted elements - photo recon missions, lifeguard missions. SH4 brought this back very nicely. Sure, some of the missions weren't historically accurate, but they made that easily moddable.

My point is that they are promising more of that, with a campaign that is truly dynamic in that the enemy will change his strategies based on what we do, with the overall randomness still included. They have never once said that the campaign itself would be scripted, and every single complaint in that area is a complaint derived from your own imagination, not from anything anyone on the development team has said.

As for the lack of other boats; yes, that is my complaint too. However, given that people (not me) have been demanding full interiors and more interactive crews for several years now, and given that creating a complete interior for each type plus designing the crew members so they work within the confines of each particular type without walking into or through walls, creating everything needed for every type of boat could take months, if not years, and they don't have that kind of time.

Martes86 is exactly right: I'm complaining, but not because what the devs are doing is wrong, or unfinished, or anything like that. I'm complaining because I wanted something different that what I'm being given. Too bad for me, but that's the way it goes sometimes. I'll still buy it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote