Quote:
Originally Posted by elanaiba
GOOD GOD!
No wonder I visit hospitals so often
Yes, there's random in the game.
Yes, you can choose your patrol area, we can't put walls in the middle of the Atlantic.
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Now you understand why not answering PLAINLY rather than being vague like it's almost always been so far, is not a good thing

that's how it should have been in the first place! As not doing so, people will be confused and will raise concerns!!
Down to very first question about the campaign, you should have answered:
Don't worry
1. Some randomness as before so no fear of scripts in this matter
2. Some story line but STILL an open sandbox, you're not forced to follow a path, so it's not some kind of mission based campaign
3.Very modders friendly
And about 80% of concerns would have stopped right from the beggining!!!
So please Dan, wherever possible, please do answer to us in plain english

No vague answers that do raise more questions than it answer
Quote:
OK so will I be able to start a campaign on any date, from any historic port/flotilla combination that I choose? Or do I have to create a mod to do so?
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Now that is intersting to know... Or you can't because it would implies messing up that storyline thing? Because that's where the story line direction could implies some worries...
That being said, I can't say i'm not kind about the evolution undertaken for SH5. As much as i'm a big fan of realism, I always thought SH was a game and as such, lacked soul and epicness. People who knows my previous posts on the SH mods and my own works do know I often been focused as to try to bring a more "movie-like" kind of experience, because IMO the atmosphere makes the game far more enjoyable and immersive. It must not feels only technical ,so to speak, with a crew never reacting to whatever happens, with no animations etc... Heck, I was even trying back in SH4 to crack the animation system to bring some crew running in the control room whereved I ordered a crash dive for example