Well I don't think the approach they've taken this time is bad per se, and choosing quality over quantity is of course a good thing. But why no mention of the technical simulation aspects of the game? I for one would really like to know beforehand if we get, say, independent engine / motor, diveplanes and buoyancy / trim tanks control this time!
So I'm kind of sitting on the fence on this still, because a vastly better submarine
simulator would be a proper impetus for me to upgrade my aging computer, whereas an RPG-oriented shooter with tons of eyecandy definitely wouldn't. But then the devs said SH5 will be a more customizations-friendly environment, so maybe it'll be possible for us to mod those allegedly missing aspects in...
Ah sod it, we'll just have to wait and see.