All I wanted was a more realistic, GWX-quality SH3 with wolfpacks and without the quirks. I wanted realistic handling in bad weather, the ability to conduct realistic night attacks, food supply affecting patrol length, etc.
And a calendar with lunar phases!!!
But anyway...they say they're putting a strong RPG element in the game. Well, what could be more RPG than the ability to explore and upgrade your equipment?
In GWX, I would start in the North Atlantic in a VII, which was fun for a few simulated years,
but then I could get an XI and go into the Caribbean, the South Atlantic, the Arctic and eventually the Indian Ocean. After that I could come back and finish the war in an XXI.
But in stock SHV, I'll be limited to a VII, and presumably the US coast, the North Atlantic, Arctic and the Med.
I certainly hope the gameplay will be just as open as SH3. It's hard to tell.
OTOH, the wolfpacks sound pretty good. And if done well, affecting the course of events (within reason) could be fun.
I'll just have to wait until March to see, I guess.