I'm not sure I understand where all this is coming from. From what I've seen the campaign will be much more dynamic than its predecessors, not less. What could not be dynamic about having the enemy respond to you and put new forces in the areas where you've been most successful?
As I said on another thread, it's my impression that the whole Malta thing was given as an example, not as the sum total of the game. Again, I think people are reading way to much into this.
And if it turns out I'm wrong, I'll be right at the forefront of the complaints.
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“Never do anything you can't take back.”
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