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Old 01-19-10, 11:22 PM   #19
Reece
CINC Pacific Fleet
 
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Join Date: Sep 2003
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Default I have decided I'm leaning toward the negative side of SHV

No type II or IX boats
Game ends in 1943
Dynamic Campaign appears to be scripted ** See update below **
No Rough seas
Have heard thunder but seen no lightning (SHIV bug)
Looking at the latest video there is no dynamic shadows.
Other question come to mind like flotilla's, are they selectable, are we able to play in the Atlantic or is it just in the Med!
I admit they have added some nice eye candy but important area's have been taken out, starting to look like an arcade game rather than a simulator!
I hope some of the above concerns come to light soon!

UPDATE:

Quote:
Originally Posted by TarJak:

Because the "Dynamic" campaign sounds more like a scripted campaign than a SH3/4 sandbox type environment, thereby limiting its replayability.
Quote:
Elanaiba said:
Let's stop that right there.

The campaign will be much more dynamic (not to mention moddable in a very powerful way) than SH3/4. (BTW those were not dynamic, but random)

People keep turning words around trying to find proof that their greatest fears come true: Scripted Campaign.

Yes, you have a crew. Yes, there's a storyline to it.

But the campaign is dynamic and that's the end of it I wouldn't have it any other way.
Quote:
Reece said:
Are you saying that there is no random elements in the game? we have to follow a set out scripted events? can we choose the flotilla we want and patrol area's of our choice?
Quote:
Elanaiba said:
Yes, there's random in the game.

Yes, you can choose your patrol area, we can't put walls in the middle of the Atlantic.

Later Dan quoted TarJak: To get access to ANY historic port flotilla that you choose, you have to mod it. You will have several starting points that we have chosen, but those are easily modable too.
This sounds a little better, but only if modded it seems!
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Last edited by Reece; 01-20-10 at 09:00 AM.
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